After my success in a previous try hack me room, I decided to have a go at another one. This time it was a bit more difficult, and I have to admit, I needed to check the video at some stages to get some guidance. Never the less, here is how I managed to complete the room.…
After going through the TryHackMe exercises for the AdventOfCyber2 Christmas challenge, I decided I wanted to branch out and try and put what I had learned so far into practice.…
The memento pattern is a behavioural pattern which allows us to save a particular object's state and restore it at a later date, without the details of that object having to be revealed. This is good because we want our objects and their data to be encapsulated.…
This article is going to introduce the design pattern known as the Observer Pattern, but first, let's find out how it applies in a game of magic.…
Today's post in the Magic: The Programming series is all about the State pattern.…